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Competition End's March 2010
First of all, this news was mailed to all members as well, and we had a small problem so some of you might have gotten it twice, while others didn't get it at all, I am looking into it.
Were running a competition to design a cruel desktop wallpaper. the details can be found on our forums.
Today and most of last night I got stuck into the Live Streaming Page, and made some big cosmetic and core changes.
The Stream page will now display the statistics for the stream being viewed, things like total number of minutes played this week, month, day etc, as well as a total number of available clips to watch.
I have also written some code to poll all of the date for all available streams and compile them into a weekly top 5 streams list which is also on the same page.
So now we can see who the random number generator and site visitors are watching the most, and give us something to argue over HAHAH, PS. when ever im not in the first position it's only because the random mini stream didn't play mine enough, and when I am in the top spot it's because people watched mine more
Sup guys, tonight we noticed some fairly long server outages, well probably not that long but it seems long when your on chatting and having a laugh lol.
Anyway, Drezan tells me that the Host is having problems with the recent TS update, and they are now seeking help from the TS Dev's to get the issue resolved, the bottom line is that until this is done the server might pop on and offline every now and then.
So they are aware of it, and working on the problem. should be fixed soon.
PS. I have also now added a TS Server stats page to the site which members can view if their curious about the servers load.
HUGE SMILE GUYS, the bellow post from Scorch on the us forums just confirms to the public what we have known already so WOOHOO!!..
And This release of information could finally be the stepping up of details and game related releases they plan before beta starts.
wrote ...
OK, in the spirit of some form of information here is at least a few of the things we are working on/thinking about now. All subject to change, insert standard disclaimer here.
-"Battlespace" returning to more of its simulator roots from Classic, really a place to practice not advance. I know this will make some of you happy in that advancing will only happen in "real" space not instant action type playing. I still hope to have some achievements/leader board materials form here but not likely to have any equipment or pilot advancing type effects.
-Lots of work on missions. With the new design team map layouts, mission stories, the types of things you do in missions, etc is all MUCH more interesting and varied than ever before. The kinds of things we can now do is very advanced.
-Better faction definition. The stories in the game really tell all about your faction and why you are at war with the others. The story is also darker than before with many of the missions you fly feeling more gray than the typical black and white always doing the good thing type story.
-PvP. Lots and lots of work on systems for PvP, new maps, new game play, new forms of advancement, player built battle stations, capturing sectors, etc. The scope and feel of the massive space battles you will be taking part in against other players will be, IMHO, what really sets us apart.
-AI functionality. Tons of work on making the AI both the right difficulty (it was way to easy before) and also varied in behavior.
Once we have more solid information we'll share it.
We got some new UI changes in today's down time, they have also now added an in game forum which is nice, not to mention the change to the chat tab which now limits chat to people on your island which is brilliant for recruitment and trade.
To talk to global ALL players you type /global hay all. other wise its only your island hearing you.
All in all a nice change and the UI is a lot slicker looking and clean now. also a good change.